1:03Ep 7: Mediation waterfall vs in-app bidding
Why does your app still ask ad networks one at a time?
Lesson notes
Why does your app still ask ad networks one at a time?
Mediation is the layer in your app that picks which ad source fills each ad.
In a waterfall, Puzzle Pop calls Network A first, at an average eCPM of five dollars, then Network B, at three. Google’s help says the waterfall uses the average you set, not what a network will pay right now. For this user, B would pay eight dollars CPM. But A, called first, fills at two. A six-dollar gap. With bidding, A and B bid at once. Two against eight. B wins. Most setups are hybrid. AdMob runs the auction first, then slots the winner into the waterfall by value. A losing bidder isn’t called again. And Unity Ads no longer lets you create new waterfall placements.
Today, list your waterfall-only ad sources, and ask each about bidding.
Next: AdMob, MAX and LevelPlay.
Go deeper · 4 min readUnderstanding App Mediation: Maximizing Revenue for Mobile AppsUp next in this series
1:09Ep 8: AdMob, MAX, LevelPlayEp 8: AdMob, MAX, LevelPlay
1:11Ep 9: Rewarded ads: the format players opt intoEp 9: Rewarded ads: the format players opt into
1:12Ep 10: ATT, IDFA and SKAdNetworkEp 10: ATT, IDFA and SKAdNetwork
1:10Ep 1: Instream vs outstream videoEp 1: Instream vs outstream video
1:04Ep 2: VAST: what a video ad tag actually isEp 2: VAST: what a video ad tag actually is
1:09Ep 3: Ad pods: why CTV can’t auction one slot at a timeEp 3: Ad pods: why CTV can’t auction one slot at a time
1:16Ep 4: SSAI vs CSAIEp 4: SSAI vs CSAI
1:05Ep 5: One CTV app, many supply pathsEp 5: One CTV app, many supply paths
1:08Ep 6: app-ads.txt for apps and CTVEp 6: app-ads.txt for apps and CTV