1:11Ep 9: Rewarded ads: the format players opt into
Level twelve. Out of lives. The user taps, watch an ad.
Lesson notes
Level twelve. Out of lives. The user taps, watch an ad.
A rewarded ad is one the user chooses to watch, for an in-app reward.
Puzzle Pop’s flow. One, the button names the deal. Watch a short video, get one extra life. Two, the user opts in by tapping. No tap, no ad. Three, the ad plays, and can still be closed. Four, at the reward point, the ad SDK fires a reward callback, and the game grants the life. For valuable rewards, like coins, add server-side verification. Google pings your server to confirm the view first. AdMob’s policy adds rules. No cash or gift cards. Declining must not break the game. And a rewarded interstitial, shown without a tap, needs an intro screen with a clear no.
Today, play your own game. Does every rewarded button name its reward?
Next: ATT, IDFA and SK Ad Network.
Go deeper · 6 min readMastering In-App Advertisements: Unlocking Engagement and Driving Success in the Mobile EraUp next in this series
1:12Ep 10: ATT, IDFA and SKAdNetworkEp 10: ATT, IDFA and SKAdNetwork
1:10Ep 1: Instream vs outstream videoEp 1: Instream vs outstream video
1:04Ep 2: VAST: what a video ad tag actually isEp 2: VAST: what a video ad tag actually is
1:09Ep 3: Ad pods: why CTV can’t auction one slot at a timeEp 3: Ad pods: why CTV can’t auction one slot at a time
1:16Ep 4: SSAI vs CSAIEp 4: SSAI vs CSAI
1:05Ep 5: One CTV app, many supply pathsEp 5: One CTV app, many supply paths
1:08Ep 6: app-ads.txt for apps and CTVEp 6: app-ads.txt for apps and CTV
1:03Ep 7: Mediation waterfall vs in-app biddingEp 7: Mediation waterfall vs in-app bidding
1:09Ep 8: AdMob, MAX, LevelPlayEp 8: AdMob, MAX, LevelPlay